0: Meet the Mistwalkers
Dungeon Master TK Johnson leads four Ravenloft natives through the Domains of Dread. Mysterious guests, dark secrets, and tragic destinies await our heroes: where will they stand when the fire of revolution burns a path through Ravenloft? Tales from the Mists’ narrative play style, intricately woven stories, and thoughtful reimagining of a classic setting brings you a Dungeons & Dragons experience unlike any other.
1: Run with the Hunted
After an investigation into murders at a local farm went awry, our heroes find themselves fleeing custody. Their escape will lead them through the mists into the realm of Kartakass, a domain rife with lycanthropes and the mysterious disappearances of beautiful youths by something lurking in the deep, dark catacombs.
2: O Harmony, O Harmony
The party finds the remains of a young woman in the woods. Is their strange new friend to blame and can they trust him to lead them safely to Harmonia? Will they be any safer behind the walls of Harmonia?
3: In Sheep’s Clothing
Nikolai has led the group to Harmonia, a musical wonderland that sees to worship the Vistani. Will the group find answers to Nissa Kragg's death here, or is there something more sinister at play?
4: Bad Moon Rising
Having rescued Nikolai's cousin, Akriel from being stolen away by vicious undead, our heroes discover she has a proposition for them What mysterious plans does she have for them and how is she connected to the missing youths in Harmonia?
CONTENT WARNING: Talk of self harm and allusion to suicide.
5: A Devil Makes Three
On the morning of the search for the missing youths of Harmonia, our party wakes to discover Mercy has disappeared. Has she fallen victim to the undead invading the streets? And who left this strange package and message for our heroes at the Masked Melody?
6: Red Right Hand
The party finds Vargis and Mercy, covered in blood and black ichor beneath a dead, drooping Hangman's tree. What happened to them? What are the contents of Mercy's black book? Will our heroes return to Harmonia, or forge their own path through the forest?
7: The Wild Hunt
Reunited at last, our heroes are taken into the company of Bertolt Cicadrix's search party. Who murdered the Meistersinger and why was Constantina blamed? Will wolves hunt our heroes across the entirety of Kartakass?
8: A Long Way Down
After the tragic loss of several search party members to the Boneless hiding in the river, our heroes enter the forest north of the river in search of the missing youths of Harmonia. Will Juniper and Yarrow's "family" be able to assist them in finding the catacombs, or is this another opportunity for betrayal?
9: By Bone, By Blade
In the wake of the werejackal pack's betrayal and running low on time, our heroes prepare to descend into the catacombs beneath Kartakass. Will they arrive in time to rescue Imal and the other stolen youths of Harmonia...or will this be the party's grave?
10: Our Little Crimes
In the ancient catacombs of Kartakass, our heroes come face to...face?...with another of Vasily's mysterious abominations. Stranger still, Thaddeus and Sybil have split from the party in search for the Crown of Souls. Why? What use have they for the Crown...and what new horrors lurk in the shadowy caverns, waiting for them to drop their guard?
11: The Queen of the Dead
Having discovered the missing Imal, Mercy and Vargis find themselves drawn ever closer into the cavernous halls of The Queen of the Dead. Meanwhile, Vasily and Constantina battle an unseen foe as they inch toward their lost companions and the coveted Crown.
12: As The World Falls Down
Our heroes tumble into the mists and find themselves in the newly formed domain of Daglan, preparing to do battle with Radaga, the Queen of the Dead. Secrets will be revealed, alliances tested, and our heroes must face their gravest trial to date. Who will survive and who will finally be claimed by the mists?
Recap: The First Verse
Our heroes find themselves fleeing Darkon after being accused of a crime they did not commit. With the help of a magical lantern, they pass through the mists into Kartakass, an untamed land in the southern Core where wolves roam freely. Here, they uncover the mystery of stolen youths and a conspiracy that steals the wandering spirit of Vistani. Will they survive this strange and sinister wilderness or will our adventurers run with the hunted once again?
D&D Live: In Good Company
Join the Mistwalkers for "In Good Company," a live episode from the 2019 D&D Live Event: The Descent. Our four conspirators wash ashore the Fellfarrow Isles and are graciously accepted into the home of the young Lady Zenobia Krieger, a playful child with sinister plans in store...
13: Far From Any Road
Our heroes become more familiar with the crew of The Endurance when they must resupply at the Lutea Bazaar, a floating marketplace. Someone from Mercy's past catches up to her, the Matchbook Menagerie sends a message, and something strange stalks the halls of the ship at night. Are our heroes any closer to the answers they desperately seek, or have we only just begun?